AC chat update
What do you mean by "select the questions"? Personally, I'd rather have the opportunity for all questions to be answered than just what someone thought were good questions. If Aaron Conners doesn't feel like answering some, let that be his choice. It's not our place to screen his questions. In fact, him telling us what not to ask about was his criteria for screening our questions, so anything else we ask would be fair game.
Just my two cents' worth.
A loyal Tex Murphy fan,
Hammerhead
Just my two cents' worth.
A loyal Tex Murphy fan,
Hammerhead
All questions, within the parameters set by AC in his email, will be submitted to him for answering. If a question is asked regarding a new Tex game, it will NOT be submitted. We MUST work within the bounds set by Aaron. Either James or myself can email the questions to AC for his perusal. At some point during the chat these questions will be posted along with the person asking and the answer.
"If you look to me for illumination, you better have a flashlight!"
AC wrote:
Those are the guidelines for questions.I'd prefer the questions to deal with previous games, the once and
future trilogy, or philosophical issues (game design, noir, writing
dialogue, creating characters, state of the industry, violence in games,
etc.), rather than "When will there be a new Tex game?" or "Can you tell
us about your current project?
"If you look to me for illumination, you better have a flashlight!"
Here's a question for AC.
What do you think of the current status of true adventure games in the market?
What can be done to increase the genre's hold on the market, and find more adventure games being made and finding their way into people's homes?
Also, what pitfalls do developers have to navigate if they want to create a true adventure game?
Is the genre fine as it is, or does it need to change?
What do you think of the current status of true adventure games in the market?
What can be done to increase the genre's hold on the market, and find more adventure games being made and finding their way into people's homes?
Also, what pitfalls do developers have to navigate if they want to create a true adventure game?
Is the genre fine as it is, or does it need to change?
My blog:
http://nvracar.wordpress.com/
http://nvracar.wordpress.com/
Well.... I guess I'll throw my gauntlet into the ring.
My question is...
What is the state of the "once and future trilogy" script? Has it been committed to paper? Novelization format or ideas written on cocktail napkins? Has it been fully fleshed out? (of course not conversation threads or puzzles) Is the story arc complete? And of course... how can I get you to leave the room so I might snoop? jk
Jen
the pics are how I spent my day.
My question is...
What is the state of the "once and future trilogy" script? Has it been committed to paper? Novelization format or ideas written on cocktail napkins? Has it been fully fleshed out? (of course not conversation threads or puzzles) Is the story arc complete? And of course... how can I get you to leave the room so I might snoop? jk
Jen
the pics are how I spent my day.