Its Red

I'm with the Ancient Wise One on this one.

-Fred
Pirates, vampires, zombies, ninjas, ghouls, aliens, goblins, monsters, robots, sorcerers, undead, werewolves, demons, mutated dinosaur-cyborgs and those pesky phone salesmen! The shotgun is a one-size-fits-all solution!
Agreed....who cares if he uses it or don't use it...doesn't matter....maybe he got it just to look cool but then lost it and now he don't need it because he is the freaking man...and when you are at that high of status, you have no need for guns.

Sorta, kinda went off there huh..lol.
"Some men aren’t looking for anything logical. They can’t be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn.”
He almost used it in my 2nd fan fiction.
:mrgreen:
That's my point... It was a simple question as to why does he have a gun in the Silhouette when he doesn't have one in the game...
The Paved Straight Road, Won't Always Get You Farther Than The Winding Dirt Road...


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Bafitis wrote:That's my point... It was a simple question as to why does he have a gun in the Silhouette when he doesn't have one in the game...
Because the "Silhouette" is a piece of Clip Art. And it's an Icon. Why change it?
Chris and Aaron's one regret about Pandora was that they didn't name it UAKM 2, and then maybe have Pandora Directive as a subtitle. UAKM was a best-seller, with each sucessive title earning less (often substantially less) money than the one before. That's why businesses won't take a chance on another Tex game at this point. There were technical reasons why Overseer did not sell as well as hoped, but if you look at the numbers, (and that's what companies do) they won't take that risk.
Unfortunately, I don't think Overseer was all that... Sure I loved it, it was Tex and it had the same base as the others, but there was just something about it that didn't stick... For me, I think it was the fact that it was a story being told, I didn't feel pulled into the game like the others... Every now and then you would cut to Tex and Chelsea at the Restaurant and it just Zapped The realism out of the game...



AC said a budget of about 12 Million dollars for the next one... To turn around and sell at 40 bucks a game...
Would Take-Two take investors in the project or do you think they would turn them away and tell them they aren't interested???
The Paved Straight Road, Won't Always Get You Farther Than The Winding Dirt Road...


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Turn them away and tell them they weren't interested.
Travis Jacobs

"You might not sound so idiotic if there were at least something excitable in my post to begin with..." --Baf
Bafitis wrote:I have a question myself... Tex doesn't like guns, hasn't used one since Martian Memorandum and lost his at the beginning of UAKM... So why is Pandora's Silhouette have him with a Gun??? Along with a lot of other Pictures... I don't recall using one in Overseer either...

Yes I know it looks better than it probably would if he were standing up there in the right corner without it... But still, it's all about Details... He doesn't use guns, why portray him with it???
On the contrary, Tex has no problem with guns, and actually enjoyed having one. Tex uses his gun on multiple occasions in both Mean Streets and Martian Memorandum. The covers of both those games prominently show Tex holding his gun. When you look at Tex's gun lying on the credenza in UAKM he thinks: "My gun. I love it SOOO much!" After Tex loses it out the window, he chalks it up as yet one more omen of a bad day to come. He's genuinely ticked off about it! Ironically, enough, the Tex "silhouette" logo is first used on the box for UAKM...the game where he loses his gun. :)

True, we never see Tex brandish a firearm after that point (except in some of the darker Pandora paths). However, considering that only a few months go by between the end of UAKM and Tex and Chelsee's date in Overseer, I tend to chalk it up to the fact that he probably couldn't afford another gun in that short amount of time, not that he didn't want one. (In reality, it was a conscious character choice made by Aaron Conners to have Tex go gunless.)

I use the image of Tex holding his gun on this site as a representation of all the incarnations of Tex rolled into one. The modern character (Pandora/Overseer era) holding his old, trusty sidearm (Mean Streets/Martian Memorandum).
Standing O for James, our pre-Tex hero.
"If you look to me for illumination, you better have a flashlight!"
To keep up with the times they should give Tex a tazer! All the impact but none of the death.
Edit: Did I just do a Zack Williams?
Well if he liked guns so much then why didn't he ever get another??? I think he should have had one in Pandora and Overseer, even if it didn't get used, the fact that it was there would have just been nice feeling...
The Paved Straight Road, Won't Always Get You Farther Than The Winding Dirt Road...


Can You Run Your Game??? Click Here And Find Out...

*Note, Not All Games Have Been Tested & Therefore May Not Be Listed...
Bafitis wrote:Well if he liked guns so much then why didn't he ever get another??? I think he should have had one in Pandora and Overseer, even if it didn't get used, the fact that it was there would have just been nice feeling...
James LeMosy wrote:However, considering that only a few months go by between the end of UAKM and Tex and Chelsee's date in Overseer, I tend to chalk it up to the fact that he probably couldn't afford another gun in that short amount of time, not that he didn't want one.
That's just my theory, but I think it makes sufficient enough sense: in the 4-6 months between UAKM and Overseer, he either hasn't been able to afford it, or maybe just hasn't gotten around to it. Lack of money and lack of motivation are not new concepts for Tex. :)
I think the real answer is for the writers having a gun takes away from the puzzle aspect and FMV sequences of the game. Shoot Horton. Shoot Cross. Shoot Slade. If I was creating an adventure game where my character had a gun it would be challenging to work around the gun factor and probably have situations where you lose your gun similar to where you got your inventory taken away from the Moon Child.

Mean Streets was the game where Tex got to kick the most butt ironically enough.
I agree with our grand moderator and Host with the Most. It is a short time from UAKM to Overseer...and if you listen to the Radio Theater shows, he mentions that at the time of his date with Chelsea at the golden pagoda, he was already a month behind on rent. Then he was out for another month being held hostage and now is 2 months behind on rent....sooo, I would have to say using precious money he doesn't have to go buy a gun that he doesn't need would be pointless...and therefore explains why he doesn't have one in pandora and overseer. Now...I am thinking that AC should continue in his story that the kid who picked up the gun from the street after Tex tossed it out the window should be the Aussie who shot him and chelsea in the speeder at the end of overseer and he has come to kill off Tex with Tex's own gun. You know, I get the feeling that a lot of you were with me until I came up with that ridiculous plot twist at the end there....oh well.
"Some men aren’t looking for anything logical. They can’t be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn.”