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re: New Tex Project Speculation

Posted: October 10, 2005 • 9:00 pm
by Cubase
I have been watching the progress of UE3 since its conception, it is very impressive... but far from the best developers can do with current technology. That being said... there is plenty of headroom in the engine.

Take a look at these latest Demo videos from ATI:

Toy Shop

The Assasin

Now that is what I call excellent Real-Time graphics.

-Cub. =o)

re: New Tex Project Speculation

Posted: October 11, 2005 • 2:10 am
by Alexander
Hola amigos!

Re: re: New Tex Project Speculation

Posted: October 11, 2005 • 3:19 am
by zarathoustra
Cubase wrote:Take a look at these latest Demo videos from ATI:
nice, indeed. :)
Alex Bark wrote:So, FMV or NOTHING!
Then it will be nothing i'm afraid. :?

re: New Tex Project Speculation

Posted: October 11, 2005 • 3:35 am
by Alexander
:lol: :lol: :lol:

re: New Tex Project Speculation

Posted: October 11, 2005 • 3:37 am
by Cubase
Oh how I love to listen to Alex Bark...

...but perhaps up the wrong tree. :lol:

-Cub. =o)

re: New Tex Project Speculation

Posted: October 11, 2005 • 3:42 am
by Alexander
Hello Cubase. Nice to see you too.

Alex Bark.

re: New Tex Project Speculation

Posted: October 11, 2005 • 6:54 am
by Atomicvegetable
Oh how I love to listen to Alex Bark...

...but perhaps up the wrong tree.
ba boom ksh. ^^

re: New Tex Project Speculation

Posted: October 11, 2005 • 9:11 am
by Cubase
Thank you, thank you... I'm here till Thursday.

-Cub. =o)

re: New Tex Project Speculation

Posted: October 12, 2005 • 2:57 am
by Alexander
I am VERY glad, Cubase. I like to chat with you. Really.

Alex Bark.

re: New Tex Project Speculation

Posted: October 15, 2005 • 8:47 pm
by Bjyman
We will have FMV!!

And anyone remember the words "Interactive Movie"? That's what gave Tex games an edge.

Re: re: New Tex Project Speculation

Posted: October 16, 2005 • 2:38 am
by zarathoustra
Bjyman wrote:And anyone remember the words "Interactive Movie"? That's what gave Tex games an edge.
Ah, those buzz words.
All games are interactive, and i never noticed what made those games movies.

Ah, no, i know: Heart of china wasn't a game it was an.... "Interactive Slideshow"! Fear!!!! Will sell better like that...

re: New Tex Project Speculation

Posted: October 16, 2005 • 3:17 am
by Atomicvegetable
Well if we're gonna through around the term "interactive movie", i'd say Farenheit (Indigo Prophecy) is probably the closest i've seen to such a thing.

But with any form of any media, if you can get behind the character, the story works. FMV leant Tex a certain charm and it's the way we fondly remember him, but a Tex in 3d will work just as well because of the character.

Hence why the radio theatre episodes worked so well.

re: New Tex Project Speculation

Posted: October 16, 2005 • 1:19 pm
by Alexander
Hi guys!

re: New Tex Project Speculation

Posted: October 17, 2005 • 6:27 pm
by Zapmaster Jab
Wow. I'm glad I'm not the only one who has spent a lot of time thinking about this.

I believe that FMV in video games is not old hat, but rather, was utilized too early, in that the technology of the time couldn't do it justice. When CGI raced to the adventure gaming forefront, FMV became outdated merely because of the unfortunate chronolgy of its use. It came first, so it's old-hock. I still believe that the video game industry hasn't come close to using FMV to its full potential, and it may never reach that potential, because of this stigma.

That said, and considering the obvious financial restrictions that AC must be facing, I think it's unrealistic to expect another TM game in FMV. there are alternatives, however, and many of them. CGI with a cartoon-cell style overlay would be a reasonable choice IMHO. Just a suggestion.

It looks like most of us would take a new TM game any way we can get it, and I am no different. My sales are guaranteed should another be produced.

If AC now has the rights to TM, does that mean MS no longer has any stake in the TM franchise?

If so, I'd like to second CountLaFey's suggestion, and humbly suggest to Mr. Conners, as a budget-raising initiative, to produce an XP-compatible Tex Murphy anthology. I would cheerfully pay $40-$60 for such a product, and I'd like to think most of the good people on this message board would do the same. With major expenses being software upgrades and distribution, it would be far less expensive than generating revenue through producing a new product. I'm guessing, but I would think that it might be a way help fund a new TM game. :wink:

re: New Tex Project Speculation

Posted: October 18, 2005 • 8:57 am
by Cubase
Firstly welcome to the forums Zapmaster Jab,

Secondly, I agree with you when you say that FMV was utilised very early in PC games, and that it has expired before it has reached a point where it could be done the justice it deserves.

But on the bright side, along with the early technology were our humble expectations that did not want for much but a good entertaining adventure, and we got it... I still remember thinking how amazingly stunning the graphics of UAKM were when I first played it, and the sheer fact that I was watching FMV on a PC made me completely ignore the fact that the videos were windowed to the size of postage stamps and less than 256 colours. To me, they might as well have been High Definition.

What we need to do nowadays is re-capture this same 'Wow factor' in games... I have already strung this idea out a few times so I won’t go into any further details, but you get my drift.

Also, I would also very much like a TM FMV DVD trilogy (wow, that's a lot of acronyms!)

Anyhow, one can only hope. Welcome again.

-Cub. =o)