A new Chapter in the Pandora Directive text adventure awaits

In an earlier thread, I talked about the possibility of writing short little text adventures that would fill in some of the gaps which are left out of the graphic game, but are described in the novel. I also mentioned that I'd try to do Chapter 12 of the PD novel, in which you actually have to do some work to break into the building in order to find Malloy.

Well, I've done it. It only took me four days, working in my spare time. It's not very polished, but I wanted to demonstrate what can be done in a short time with a reasonably small effort in this medium.

You can find the game here: http://mywebpages.comcast.net/pdrallos1 ... ndora2.htm

I originally wrote this game with a menu-driven dialog interface like we talked about in the last thread. But as you may recall from the game or the book, the meeting with Malloy is essentially one long monolog with Malloy doing all the talking. So the menu-driven interface didn't work well for this case. I rewrote Tex/Malloy interface so that it simply requires the player to type "talk to malloy" repeatedly at each of Malloy's pauses.

Enjoy! And please give me your comments.
I'm up 'till about two in the morning (EST) making several revisions in the Chapter 12 game. Fixed a lot of typos, pronouns, etc. And added some missing objects. Plays about the same, but a little better.

Has anyone tried it or gotten through it yet?
I just got home, and I'm getting ready to put it through the paces now doc. I'll give you my take when I'm done.
I'm not fat ... I'm festively plump.
Been busy, Doc. I'd like to try it when I get some time. Thanks for the effort!
~ Member: Tex Murphy's Mutant League, Crazy 888's Chapter~
*Revitalizing Old San Francisco's Chandler Avenue District With Style*

(also known as Steve Douglas, but usually by people less awesome than UTMers)
Really nice Doc, I must admit that I am not very good at these, but I'm giving it an effort and it's paying off.
Travis Jacobs

"You might not sound so idiotic if there were at least something excitable in my post to begin with..." --Baf
I didnt think I could die in a text adventure.
very nicely done, Doc. Very enjoyable for a Sunday afternoon.

I'm sure others have asked this, but what program are you using to create these?
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I'm sure others have asked this, but what program are you using to create these?
I used Inform 6, which available here:
http://www.inform-fiction.org/inform6.html

It is a fairly easy to learn text adventuring language.

There is a new version of Inform (version 7) which I haven't tried yet. Apparently, it writes the program code for you and all you have to do is write in natural English what you want to happen, etc.

No programming skills necessary. Sounds interesting.

It is available here:
http://www.inform-fiction.org/I7/Welcome.html
Thanks for the links DrPaul. I guess if I ever get the time to look at the program and learn it, I shall. I enjoy writing fiction, so I'm confident I could come up with some good IF work if I knew what I was doing. Yep, just as soon as my other obligations fall off the edge of the planet, that is what I will do! :wink:
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ME DOES IT!
Fantastic!

Just a question (spoiler here, select the text to appear):
If you drop the free end of the cable, there is no more picking it up. Is that right?
"Wer ein holdes Weib errungen..."

"My religion is the one in which Haydn is pope" - by me.

"Set a course, take it slow, make it happen."
SeuLunga,
Yes. That was a bug. Thanks for noticing it. I have fixed it and a couple other things that are related.

Oh. And congratulations to you and all the others that have finished it.

Did you guys find any particularly frustrating "guess the verb" problems with the game? Were the required actions all reasonable?
When we find the thing at the place and must use the thing on the thing on the place, I did guess a bunch of words, until I got it. Also true when we walk on the place and we should find something in the dark.
"Wer ein holdes Weib errungen..."

"My religion is the one in which Haydn is pope" - by me.

"Set a course, take it slow, make it happen."
It took me a few tries to figure out how to use the speeder. Them I slapped myself when I realized I just needed to examine the controls. (Ok...I didn't really slap myself, but you get the idea...)
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When we find the thing at the place and must use the thing on the thing on the place, I did guess a bunch of words, until I got it. Also true when we walk on the place and we should find something in the dark.
A lot of people don't like text adventures because they are too difficult. But, of course, it wouldn't be fun if it were too easy either. So I'm trying to walk that fine line.

So, would you say that the difficulties you described above were unfair or too difficult? After you got them, was your reaction like jcarnby's where you slapped yourself for not seeing the obvious earlier?

Or, were you simply having a hard time getting the game to understand what you were trying to tell it? After learning what it is you were supposed to do, can you suggest some other phrases that the game should be able to understand and accept?

Keep in mind that you are supposed to get stuck in the games for a little while so that you can get some sense of satisfaction when getting unstuck. This is all hard to talk about without coming out and saying specifics.

Thanks for the feedback you guys.
DrPaul wrote:
When we find the thing at the place and must use the thing on the thing on the place, I did guess a bunch of words, until I got it. Also true when we walk on the place and we should find something in the dark.
A lot of people don't like text adventures because they are too difficult. But, of course, it wouldn't be fun if it were too easy either. So I'm trying to walk that fine line.

So, would you say that the difficulties you described above were unfair or too difficult? After you got them, was your reaction like jcarnby's where you slapped yourself for not seeing the obvious earlier?

Or, were you simply having a hard time getting the game to understand what you were trying to tell it? After learning what it is you were supposed to do, can you suggest some other phrases that the game should be able to understand and accept?

Keep in mind that you are supposed to get stuck in the games for a little while so that you can get some sense of satisfaction when getting unstuck. This is all hard to talk about without coming out and saying specifics.

Thanks for the feedback you guys.
PM'ed ;)
"Wer ein holdes Weib errungen..."

"My religion is the one in which Haydn is pope" - by me.

"Set a course, take it slow, make it happen."