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History has been made (for me that is)

Posted: November 08, 2007 • 4:51 am
by netroam
Sounds interesting, huh? ;) Well, it's really not as interesting as the topic actually sounds, but I just wanted to say that I last night finished reading my first book in AGES. I don't believe I've read a book since I went to business college back in the late 90's, so it's been quite a long time since I have been reading :)

And you know what?

I read the Under A Killing Moon novel!

Damn, it was great to read that novel and I must say that I was both positively surprised and relieved that the novel was quite a bit different from the happenings in the game. I really got a great feeling throughout the entire novel and it was great imagining the different sites that our favourite P.I. went to. In the novel I really got the impression that the Moon Child was a humongous structure whereas in the game it didn't look like or seem like the huge structure that it was supposed to be. It's a pity that they didn't go through more lengths to add more stuff to the Moon Child part of the game. It would have been great going to go to a few different levels and experiencing all the things they made in order to make life on the Moon Child for 40 years be like a paradise. I really dreamt away sometimes to how it would actually look like - it was great!

Anyway - we can turn this thread into a UAKM novel thread for the ones who read it - and if people don't want to be spoiled with information, we can just let people know this is a spoiler thread :)

Posted: November 08, 2007 • 7:55 am
by dcat151
It's been a little while since I read UTKM, but it was a good read. I too enjoyed the story a bit more than the story in the game. (Not that I didn't like the game, but for some reason the story in the novel gripped me more.)

Posted: November 08, 2007 • 10:36 am
by Jim the old guy
Yes, it's a great read. PD is pretty good, too.

Posted: November 08, 2007 • 11:31 am
by DrPaul
I know I'm probably just beating a dead horse, but I am happy to hear your comments. That is, that you appreciate the benefit of text. This is why I keep promoting the idea of a Tex Murphy text adventure. Such a game can have all the richness of a novel and is easy to make.

Posted: November 11, 2007 • 8:26 am
by Mr. Thomas Malloy
*helps the doc beat the dead horse*

I've always been an advocate of dead animal thrashing. It's a great stress reliever.

Posted: November 11, 2007 • 12:33 pm
by Fred Buer
You're weird Malloy... Don't touch me anymore...

:D

-Fred