MYST: The motion picture...
News of the MYST movie has spread far and wide, and so far things were looking pretty good for the motion picture which will be based on the MYST books (rather than the game itself).
It is speculated that the film will be based on the Book of Ti'Anna (one of the books in the series) which is good news becuase this means we will have more narrative story (rather than a point and click film!).
However, recent news has surfaced with rumours that the project is on the brink of cancellation after claims the creators from Cyan Worlds (incl. Rand Miller, who I had the pleasure of meeting some time ago) did not like the script.
However, the website is still going strong to head on over if you want an update: http://mystmovie.com/
Whether or not the film is good or bad, it is, once again, something that many fans of the series will shell out their money to go seem including myself... and we can imagine it will make for many fun group viewings at the various MYST conventions around the globe.
Other upcomming game/movie releases include Halo, FarCry (dir. by Uwe Boll... urgh!) and The Sims. But if you think that is weird, stay tuned for updates on the movie based on the hit board game 'Monopoly'!
Over and out.
-Cub. =o)
It is speculated that the film will be based on the Book of Ti'Anna (one of the books in the series) which is good news becuase this means we will have more narrative story (rather than a point and click film!).
However, recent news has surfaced with rumours that the project is on the brink of cancellation after claims the creators from Cyan Worlds (incl. Rand Miller, who I had the pleasure of meeting some time ago) did not like the script.
However, the website is still going strong to head on over if you want an update: http://mystmovie.com/
Whether or not the film is good or bad, it is, once again, something that many fans of the series will shell out their money to go seem including myself... and we can imagine it will make for many fun group viewings at the various MYST conventions around the globe.
Other upcomming game/movie releases include Halo, FarCry (dir. by Uwe Boll... urgh!) and The Sims. But if you think that is weird, stay tuned for updates on the movie based on the hit board game 'Monopoly'!
Over and out.
-Cub. =o)
Sounds like you have very little taste when it comes to games, because challenge is what it is all about... The Myst Series was great...
The Paved Straight Road, Won't Always Get You Farther Than The Winding Dirt Road...
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*Note, Not All Games Have Been Tested & Therefore May Not Be Listed...
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*Note, Not All Games Have Been Tested & Therefore May Not Be Listed...
I didn't get around to reading the books, but I played them... If it comes to the Big Screen, I'll go see it...
The Paved Straight Road, Won't Always Get You Farther Than The Winding Dirt Road...
Can You Run Your Game??? Click Here And Find Out...
*Note, Not All Games Have Been Tested & Therefore May Not Be Listed...
Can You Run Your Game??? Click Here And Find Out...
*Note, Not All Games Have Been Tested & Therefore May Not Be Listed...
Not everybody likes vanilla icecream, Bafitis. Doesn't make them people of bad taste, just different.
I never got into Myst myself, it didn't interest me because I always thought it was a game where you walk around and do puzzles and see events that have already transpired. As opposed to walk around and do puzzles and live the adventure as it happens
-Fred
I never got into Myst myself, it didn't interest me because I always thought it was a game where you walk around and do puzzles and see events that have already transpired. As opposed to walk around and do puzzles and live the adventure as it happens
-Fred
Pirates, vampires, zombies, ninjas, ghouls, aliens, goblins, monsters, robots, sorcerers, undead, werewolves, demons, mutated dinosaur-cyborgs and those pesky phone salesmen! The shotgun is a one-size-fits-all solution!
What difference does it make as to when the events happen??? There are some puzzles in Tex Murphy that reveal events that were in the past... Adventure is Adventure, the time frame doesn't really matter... Not Everything in the Myst Series was like that either... Challenging Puzzles Games is what it's all about, makes no difference to my how the story unfolds, just so long as it unfolds... If it isn't Challenging there isn't much point to it...
I keep trying to explain that to my son, but he doesn't listen, always wants to use cheat codes...
I keep trying to explain that to my son, but he doesn't listen, always wants to use cheat codes...
The Paved Straight Road, Won't Always Get You Farther Than The Winding Dirt Road...
Can You Run Your Game??? Click Here And Find Out...
*Note, Not All Games Have Been Tested & Therefore May Not Be Listed...
Can You Run Your Game??? Click Here And Find Out...
*Note, Not All Games Have Been Tested & Therefore May Not Be Listed...
I have to admit my guilt here and say that I only managed to get through them with a walkthrough. Graphically and story wise they were timeless pieces of art, but puzzles (at times) really went over my head and I needed the walkthrough to aid me. But, at the same time, that's what made Myst unique: it refused to dumb down to attract a mainstream audience and instead stayed true to the spirit of what was originally intended. That is what I call artistic integrity. But I NEVER believe anyone who tells me they worked out all of Myst or Riven without a walkthrough.
Finny you should say that Joel, but out of the 5 games in the series the only two which I needed to revert to a walktrhough were MYST II (Riven) and MYST IV (Revelation). The others were challenging, but did not really need a walkthrough. Riven actually bordered on impossible, and I've heard of people STILL trying to finish it without a walkthough, to this day!
But I have a general rule when it comes to games and strategy guides: as soon as a game's puzzles tinker on the brink of making the game experience less enjoyable, I revert to a guide. I am happy to praticipate in a challenge, but as soon as a particular puzzle starts to take away from the experience and make the game experience less enjoyable, I zip past that puzzle with a guide.
-Cub. =o)
But I have a general rule when it comes to games and strategy guides: as soon as a game's puzzles tinker on the brink of making the game experience less enjoyable, I revert to a guide. I am happy to praticipate in a challenge, but as soon as a particular puzzle starts to take away from the experience and make the game experience less enjoyable, I zip past that puzzle with a guide.
-Cub. =o)
Same here cub.
Although that's how i play games now. I left Riven unfinished over three years ago i think. Couldn't figure out that damn coloured marble board game puzzle.... and the numbers/animal sounds/correct sequence puzzle.
I need to go back and beat it though, cause i want to play all the others (including and especially Uru)
Although that's how i play games now. I left Riven unfinished over three years ago i think. Couldn't figure out that damn coloured marble board game puzzle.... and the numbers/animal sounds/correct sequence puzzle.
I need to go back and beat it though, cause i want to play all the others (including and especially Uru)
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I agree with you cub...in fact...for me, I like to play the game with the walkthrough first....what this does for me is while I'm playing the game the first time through, I can tell whether or not it's going to have replay value for me..and it so, after playing through the first time with the walkthrough, I'll go back and play it a second time with the walkthrough...by this time, I've gotten used to controls and surroundings and while I might remember a lot of the stuff from the game, I won't remember everything, and that's when I challenge myself to figure out whatever puzzles or tricks to the game I need to figure out.
"Some men aren’t looking for anything logical. They can’t be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn.”
I also do it the way Cub suggested.
I will let myself be stuck for about a week before resorting to help. The longer I'm stuck, the more satisfaction I get from solving it. But at some point, like Cub says, it starts to detract from the game play.
Also, like Cub, Riven and Revelation were the ones I needed help on. Just once in Riven, but several times in Revelation.
I was also quite proud of getting through URU Prime without help, but it took months.
I will let myself be stuck for about a week before resorting to help. The longer I'm stuck, the more satisfaction I get from solving it. But at some point, like Cub says, it starts to detract from the game play.
Also, like Cub, Riven and Revelation were the ones I needed help on. Just once in Riven, but several times in Revelation.
I was also quite proud of getting through URU Prime without help, but it took months.
Aaaaarrgh, Riven! I didn't know where to begin, but it was a very a very nice place to walk around. Without the walkthrough, i dont think i really made much progress. I think my biggest discovery was finding a prison with someone sitting inside of it and I think I let them out. When I followed them down the passage, all I found was a cave mouth overlooking an ocean. I must get that back out and play it, I do love those games, albeit the difficulty.Cubase wrote:Finny you should say that Joel, but out of the 5 games in the series the only two which I needed to revert to a walktrhough were MYST II (Riven) and MYST IV (Revelation). The others were challenging, but did not really need a walkthrough. Riven actually bordered on impossible, and I've heard of people STILL trying to finish it without a walkthough, to this day!
But I have a general rule when it comes to games and strategy guides: as soon as a game's puzzles tinker on the brink of making the game experience less enjoyable, I revert to a guide. I am happy to praticipate in a challenge, but as soon as a particular puzzle starts to take away from the experience and make the game experience less enjoyable, I zip past that puzzle with a guide.
-Cub. =o)
I find Guides/Walkthroughs to be a last resort... I'll try everything I can to finish the game without them first... I have games that I shelved for a little while because I was running out of time to work on them... I also have others, now that I look through all my very old Dos games, that I had forgotten and that I didn't finish at all...
You have to think, not every game has a Strategy Guide issued from the makers of the game... So those games you find th walkthrough online for, had to have been finished by someone without a guide first... So, it is possible...
You have to think, not every game has a Strategy Guide issued from the makers of the game... So those games you find th walkthrough online for, had to have been finished by someone without a guide first... So, it is possible...
The Paved Straight Road, Won't Always Get You Farther Than The Winding Dirt Road...
Can You Run Your Game??? Click Here And Find Out...
*Note, Not All Games Have Been Tested & Therefore May Not Be Listed...
Can You Run Your Game??? Click Here And Find Out...
*Note, Not All Games Have Been Tested & Therefore May Not Be Listed...
I never got into Myst...I tried a demo and got bored. I just didn't care for the structure. Solve puzzle. See a little more story. Start new puzzle. The 7th Guest used the same mechanic to structure it's game, and that's also why I didn't like that game. That's why I liked the Tex games and Tim Schafers adventure games; the puzzles were blended in with the plot in a seamless fashion.
Am I the only person who thinks that Adventure genre games should have you doing adventurous things, rather than collecting random items and trying to see whether they fit together, whether they could be used on random scenery and if you could use mouth on it (Full Throttle)?
But as for a movie, I'd wager it would have a better story than most of the games that get turned into movies.
Am I the only person who thinks that Adventure genre games should have you doing adventurous things, rather than collecting random items and trying to see whether they fit together, whether they could be used on random scenery and if you could use mouth on it (Full Throttle)?
But as for a movie, I'd wager it would have a better story than most of the games that get turned into movies.
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