Tv series instead of full lenght movie?
Posted: June 19, 2008 • 2:41 pm
Long time no post, but still furiously lurking 
Sorry for the misleading allegory title, but I won't be discussing a Tex tv series. Although now that I think about it, that would be pretty nice indeed.
I'm here because Warren Spector, fame producer of Thief and Deus Ex, just recently gave his opinion on the future of gaming and specifically mentioned lengthy games, especially lengthy adventures, were on their way out the door. Other than the feeling of hearing parrots echoing what Aaron said years ago, it got me thinking again about how to fuel this beloved engine of ours.
I know it was discussed back then but with the not so recent releases of Half Life and Sam&Max episodes it seems all that more viable, especially if the trend picks up with other developers. How realistic would it be to release a Tex game one "Day" at a time, the way they used to sell demos and sharewares? Implementing pledged pre-orders might help insuring at least two or three episodes to get the ball rolling, while the investment of the initial episode would be significantly inferior to the cost of a full game.
What I fear for this venue though, and the question was raised before, is the cancellation of series after only a few episodes, the way Fox has been butchering tv for years now (I still cry for Firefly
) Still, a few more episodes of Tex would be worth more than seeing him hang in the air as time passes by.
The other two problems we can already foresee are intrinsically linked to one another. How would we keep people waiting between episodes, and how to attract a broader audience than a simple cult following? The only solution I can come up with is the creation of a syndicated network à la HBO. Subscription fee that gives you access to a bunch of different series with different strokes for different folks. It wouldn't even have to be adventure-only, because honestly almost any game can be broken down to episodes, especially shooters or addictive arcade games like Super Smash Brothers. Hell, some games could even be interlinked the way Marvel always did with their comics, and more recently with their movies. This network could also be accessed by consoles if anyone wants to port their games for an even broader audience.
Of course for such a network to be viable and get people to actually pay you'd need a few big names in there to get the ball rolling. Games like Star Wars and Indiana Jones Lego would have been perfect for this, along with Half Life episodes of course, but pretty much any established franchise would do the trick. It'd be hard to get some big names to share the wealth of course, unless they're presented with the right arguments, but it would be a viable solution even for them to continue on a smaller scale a franchise that still has a following but not large enough to fund a full game up front.
This still requires a lot of tuning but I was wondering if anyone thought it was viable or realistic, and what the costs of an episode would be, as opposed to a full game?
Sorry for the misleading allegory title, but I won't be discussing a Tex tv series. Although now that I think about it, that would be pretty nice indeed.
I'm here because Warren Spector, fame producer of Thief and Deus Ex, just recently gave his opinion on the future of gaming and specifically mentioned lengthy games, especially lengthy adventures, were on their way out the door. Other than the feeling of hearing parrots echoing what Aaron said years ago, it got me thinking again about how to fuel this beloved engine of ours.
I know it was discussed back then but with the not so recent releases of Half Life and Sam&Max episodes it seems all that more viable, especially if the trend picks up with other developers. How realistic would it be to release a Tex game one "Day" at a time, the way they used to sell demos and sharewares? Implementing pledged pre-orders might help insuring at least two or three episodes to get the ball rolling, while the investment of the initial episode would be significantly inferior to the cost of a full game.
What I fear for this venue though, and the question was raised before, is the cancellation of series after only a few episodes, the way Fox has been butchering tv for years now (I still cry for Firefly
The other two problems we can already foresee are intrinsically linked to one another. How would we keep people waiting between episodes, and how to attract a broader audience than a simple cult following? The only solution I can come up with is the creation of a syndicated network à la HBO. Subscription fee that gives you access to a bunch of different series with different strokes for different folks. It wouldn't even have to be adventure-only, because honestly almost any game can be broken down to episodes, especially shooters or addictive arcade games like Super Smash Brothers. Hell, some games could even be interlinked the way Marvel always did with their comics, and more recently with their movies. This network could also be accessed by consoles if anyone wants to port their games for an even broader audience.
Of course for such a network to be viable and get people to actually pay you'd need a few big names in there to get the ball rolling. Games like Star Wars and Indiana Jones Lego would have been perfect for this, along with Half Life episodes of course, but pretty much any established franchise would do the trick. It'd be hard to get some big names to share the wealth of course, unless they're presented with the right arguments, but it would be a viable solution even for them to continue on a smaller scale a franchise that still has a following but not large enough to fund a full game up front.
This still requires a lot of tuning but I was wondering if anyone thought it was viable or realistic, and what the costs of an episode would be, as opposed to a full game?