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Development costs (and game market futur)

Posted: September 03, 2005 • 6:29 am
by dkbtf
http://www.escapistmagazine.com/issue/8/4

mmhh... pandora was a 4 millions game (i think)... if they use an FMV technology, maybe they can do a game for less than the price of a typical game. In the future, actors will certainly be a lot cheaper than 3d characters...no?


I saw an interesting fact about recent movies... "The island" and "stealth", two superproductions, didn't do well (12millions the first week), people are bored of these type of movies. The movie market (like the music market) need a evolution. Maybe the same thing will happen in the game industry, and will need more creatives games.


Yesterday,reading a article about fahrenheit i was asking me something, when tex was owned by microsoft, they said that if FAhRENHEIT sell well, there will maybe be a new tex. Have indie built the same criterias? Fahrenheit is looking very promising and hit the stores in two weeks. just before october (when AC and CJ will discuss about tex future) It's maybe a coincidence because AC said it was because he will have finished his work on a current game but... we don't know...

(sorry for my english)

re: Development costs (and game market futur)

Posted: September 03, 2005 • 7:30 am
by Kivanc Avci
Yeah i also read an article about fahrenheit.
It was under development for 5 years and finally it comes out. Í definetly going to buy this one because if this game works it opens the adventure marker again i hope.

re: Development costs (and game market futur)

Posted: September 03, 2005 • 4:02 pm
by Jim the old guy
Aaron Conners recently stated a new FMV Tex game would cost $10 million to make. :cry:

re: Development costs (and game market futur)

Posted: September 03, 2005 • 9:30 pm
by Mr. Thomas Malloy
With costs like that, I don't think we'll see many more FMV games again. It was a fad, and unfourtanetly, that fad is over. With a few exceptions, I haven't seen a FMV game in years. And in my opinion, games like Fork in the Tale, Silent Steel, The Dame Was Loaded and assorted other stinkers ruined the genre.. (At least in critical minds... I kinda liked Silent Steel.)

I loved the FMV game, and believe me I'd love to see it again. But 10 million dollars? I could film 5 guys off my block with a little bit of talent who'd do it for free ... have a few props, and come up with something half way decent. Not video game quality mind you, but at least watchable for the enterntainment factor. What are we looking at here, hollywood production quality? They've filmed some independent movies with a heck of a smaller budget. I'm not complaining or anything, because believe me I'm in the boat of "Any Tex at all is better than no Tex", but I just ... can't believe it'd be that much money. What would you be spending it on? I don't want Nicholas Cage to play Clint, Sean Connery to play Rook, or Cheech Marin to play Nilo. I'd just like anything that came close to the quality that was pulled off before...

Then again, sometimes, I just don't realize how much money goes into these type of things. Integrating with video graphics, and blue screens, and all that might be a lot more expensive than I give it credit for. As a matter of fact, it probably is.

The only thing I ask is, or hope, rather, is that they keep the same gameplay format. I could deal with the conversation dialoge being lip synched by 3D representations, as long as all the gameplay is left to solving crimes by searching areas for clues, and solving puzzles. As long as its adventure game format, it'll be great. I'd cry if it turned into an FPS ... Tex Murphy, The gunslingin, wisecrackin, bourbon drinking run and gun P.I. with a purpose... I'd cry ...

Of course I'd buy it too ...

re: Development costs (and game market futur)

Posted: September 04, 2005 • 2:22 am
by Alexander
Hola amigos!

re: Development costs (and game market futur)

Posted: September 08, 2005 • 1:45 am
by dkbtf
http://www.amazon.fr/exec/obidos/tg/bro ... 00-7391369

Fahrenheit is second in the PC sales of amazon!! A game that is described as an interactive movie!! If this game is a succes, maybe tex will find money for a new game!!

re: Development costs (and game market futur)

Posted: September 08, 2005 • 10:09 am
by Crowley
You do realize that's just Amazon's French site? At amazon.com you won't see it in top 20.

re: Development costs (and game market futur)

Posted: September 08, 2005 • 11:31 am
by Jerry Dan
Actually, its #666 right now.

re: Development costs (and game market futur)

Posted: September 08, 2005 • 1:23 pm
by dkbtf
Sorry...Your right, i don't think the game will have a lot a succes in america, although there is a lot of good reviews (like psychonauts, the tim schaffer game). It was just a false hope... I think that the only chance to have tex back, is to have a game of the same kind who makes good sales in america...

re: Development costs (and game market futur)

Posted: September 09, 2005 • 2:23 pm
by Frogacuda
I actually asked Aaron something about this in an interview. He said he'd get me an answer hopefully some time today

I think that there are things that are going to help ease this strain. Publishers are taking too much of the profit these days, and companies like Valve and Telltale are starting to work around that.