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setting sound in Under a killing moon

Posted: January 15, 2006 • 12:05 pm
by relic
I am currently having problems setting sound for
"Under a killing moon". In the sound configuration
setup screen I have tried to find
the right settings for my sound device(I have an
onboard sound device called "soundMax")but to no
avail. I have tried autodetect and all the different
combinations of sound settings (I think my sound
device is soundblaster pro compatible) but could not
detect sound. I have also edited the "sound.inf" file
in the "moon" directory of my hard drive by adding a
",1" after the each numerical setting under
"digiboards" heading, but doing this made the screen
freeze and I had to reset the computer each time.

Any help would be much appreciated.

re: setting sound in Under a killing moon

Posted: January 15, 2006 • 4:39 pm
by Nilo P
It would help to know what operating system you are using?

Nilo

re: setting sound in Under a killing moon

Posted: January 16, 2006 • 9:12 am
by relic
I'm using windows 98 SE.

re: setting sound in Under a killing moon

Posted: January 17, 2006 • 12:18 am
by Nilo P
Edited by me

re: setting sound in Under a killing moon

Posted: January 26, 2006 • 2:21 pm
by relic
I also have a computer running winxp and have installed uakm on it. I've checked the irq number of my sound device under "my computer" and it has a value of irq=18 which is outside the range given in the sound setup for uakm.

I have a realtek ac97 audio sound device.

Any help would be appreciated.

re: setting sound in Under a killing moon

Posted: January 27, 2006 • 9:53 pm
by Alexander
Try AWE-32, relic.

Re: re: setting sound in Under a killing moon

Posted: January 29, 2006 • 5:11 pm
by i'm_melting_i'm_melting
relic wrote:I also have a computer running winxp and have installed uakm on it. I've checked the irq number of my sound device under "my computer" and it has a value of irq=18 which is outside the range given in the sound setup for uakm.
Windows 2000 and XP use what's known as a Hardware Abstraction Layer to access the system components (the details of which I won't go into here, just Google 'Hardware Abstraction Layer' for more), and does NOT 'talk' to components directly like DOS and Windows 9x (still DOS) do. With that in mind, IRQs DMAs etc. should not be set in accordance with what Device Manager says.

The only way to get sound in these games is to get a program like DOSBox or VDMSound, and setting their sound settings to something that will work with the game. Then use those settings in the 'Sound Setup' screen.